
The bread slice is a remarkable creature. Each level gives the player a timer – this isn’t a countdown, rather, it’s a way to rate how deft they are at handling their slice’s journey to the toaster – and the sound advice here is to ignore it until you become familiar with the game’s mechanics. Generally, though, players can plough on through or over any obstacles they find in their wheat-based mate’s path. There are other obstacles to watch out for – such as toe-nail clippings, fishbones and bugs – that deplete the bread’s edibility over time. Any other surface, however, is open terrain. If it does, the player is given a brief countdown before the game rules the bread is inedible and then they have to start the level again. The only rule here is that the bread can’t touch the floor. Players can shuffle the slice across a surface by simply clicking on it and shifting their mouse, or they can hold down a couple of keys and flip the bread slice end-over-end like it’s a rather floppy slinky spring.


I AM BREAD GAME ICON SERIES
Yes, it has its issues and the whole premise may be enough to put off players who need an adrenaline shot from all of their entertainment, but if you’re into the idea of a silly yet rather challenging physics-based puzzle game, I Am Bread is actually a rather smart purchase.ĭeveloped by Bossa, the studio behind the equally silly – and rather entertaining – Surgeon Simulator, I Am Bread tasks players with manoeuvring a slice of bread around a series of rooms towards a toaster through the use of a rather dodgy physics engine. But they should hold off on turning their nose up at I Am Bread, because (shock/horror!) it’s actually quite a good game.
I AM BREAD GAME ICON SIMULATOR
Players who paid for, and were subsequently disappointed by, Goat Simulator will be familiar with this sentiment. Between its ludicrous premise and light-hearted soundtrack, the whole game smacks of the same sort of “it’s-so-twee-it’s-brilliant-innit?” appeal of a crimp-off on The Mighty Boosh. Toss out the requisite sheckles and you’ll discover the developers weren’t lying: the main objective in the levels in I Am Bread is to guide an erstwhile slice of bread across a series of surfaces towards – and eventually into – a toaster. Head over to its Steam Page and you are instantly regaled with a blurb describing an “epic story of a slice of bread’s journey to become toast”. On paper, I Am Bread looks like hipster suckerbait.
